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THANG.CTL
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Text File
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1996-11-01
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3KB
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53 lines
;
; TurboHANG Configuration Control File
; Copyright (C) 1995-1996, by Steve Blinch of Mikerosoft Productions
;
;
; Note: Unless you're registered, don't bother editing this file -- it
; won't do anything!
;
; Also note that the [registration] section *MUST* come first, or
; TurboHANG will NOT read this file (even if you're registered).
;
[registration]
reg.uec = 0 ; code you receive when you register
reg.name = First Last ; your name, EXACTLY as on reg form
reg.voicephone = 000-000-0000 ; your voice phone number, EXACTLY as
; on reg form
[limits]
games.per.day = 5 ; max games a user may play per day
fails.per.day = 2 ; kick out user after x failed puzzles
[colors]
comment.text.p1 = white ; comment text, player 1
comment.text.p2 = white ; comment text, player 2
comment.prompt.p1 = lightblue ; comment prompt, player 1 ("P1:")
comment.prompt.p2 = lightmagenta ; comment prompt, player 2 ("P2:")
yn.text = lightblue ; 'y' & 'n' in "(y/n)"
yn.bracket = blue ; '(' & '/' & ')' in "(y/n)"
bracket = blue ; '(' and ')' in "(0000)"
bracketed.text = lightblue ; "0000" in "(0000)"
char.upcase = white ; uppercase characters 'A' thru 'Z'
char.locase = lightgray ; lowercase characters 'a' thru 'z'
char.nonalpha = lightblue ; symbols ('!', '@', '#', etc)
puzzle.text = white ; actual puzzle text
mask.field = gray ; ░'s masking puzzle text & comments
mask.windows = lightblue ; fading in window corners
head.holding.1.p1 = red ; head being held (about to explode)
head.holding.2.p1 = lightred ; same as above, 1 second later
head.blood.1.p1 = lightred ; blood when head explodes
head.blood.2.p1 = red ; same as above, alternate color
head.holding.1.p2 = red ; head being held (about to explode)
head.holding.2.p2 = lightred ; same as above, 1 second later
head.blood.1.p2 = lightred ; blood when head explodes
head.blood.2.p2 = red ; same as above, alternate color
char.basic = white ; plain text (non-up/lowcase specific)
border.bar = blue ; bars bordering windows
header = lightblue ; headers inside bars
hilight = lightcyan ; hilighted text
char.available = white ; available letter (not yet chosen)
char.used = gray ; unavailable letter (already chosen)